Before that, you had to rename the jar, unzip it, patch it, repack it, rename it back to jar, and cross your fingers. You manually downloaded it from their site, and stick the file in the correct folder. Twitch allows for this, for instance, Optifine wasn't included in any packs, and wasn't available on CurseForge, and yet it was, and still is, an absolute essential mod for the game. Launch the game onto the world stage, and reap the rewards in terms of sales, popularity, and interest, but those who still want to unzip files into folders can also do their thing. Especially for early access games.Īllowing manual modding, but also integrating into CurseForge would be possible. With CurseForge, you stand shoulder to shoulder with not only the game's largest competitor, but also one of the largest gaming markets, on the world's largest gaming livestreaming platform, at the very time where Twitch are taking over from YouTube as a general social gaming platform. So much so that even if you looked at a 0.5% resolution into actual sales, the game would overtake many major releases in terms of new users. Millions of Blizzard Games players looking for new experiences, new games, and new challenges. Millions of dedicated MC players looking for something different, but intuitive. The biggest thing you get with CurseForge is instant access to tens of millions of avid gamers. If the developers want to keep it as a largely indie project then fine. A lot of it is down to business strategy.
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